
The other characters will constantly try to outbid you and the only way to get the prize is to wait until the auctioneer has announced that time is almost up and then do a high bid that startles the rest of the crew. The problem here is that you can bid only when your meter is full - but you have to time it so that you're the one with the highest bid at the end of the auction. The auction play mechanics are a little bit like many of the Mario Party mini-games, where you have to buttonmash to fill a meter. Note: If playing the GC version, any time of the day will work. You will now be able to use the Song of Passing to switch from day to night and vice versa. Show him your Wind Waker and he will motion a song to you that's not required to finish the game, but very helpful. You will see a dancing fellow, named Tott, dressed somewhat like The King (no, not of Hyrule - Elvis). When you get to the room all the way to the right, you'll get your hands on the Picto Box.ĭo you have song #6, The Song of Passing, yet? If not, go to the top of the cliff near the Bomb Shop during the night. These are trapdoors that land you in the water. Beware of the areas of the floor covered with wood (indicated with red on the map).

Follow the above map to get through without problems. Go into Tingle's cell, pull the crate away from the wall and crawl into the opening. Before you exit this area, there is one more item that you can pick up right now.
